DOCS: Rumble support for iOS and Android#2420
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Codecov ReportAll modified and coverable lines are covered by tests ✅ @@ Coverage Diff @@
## develop #2420 +/- ##
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- Coverage 78.13% 58.79% -19.34%
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Files 483 736 +253
Lines 98770 135797 +37027
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+ Hits 77169 79846 +2677
- Misses 21601 55951 +34350
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Co-authored-by: anjalin14 <anjali.nabar@unity3d.com>
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@anjalin14 can you check iOS part |
Yes will take a look in some time. The note is grown bigger, might be a good idea to move that content out. Adding @suearkinunity package writer here for advice. |
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Co-authored-by: Sue Arkin <85237015+suearkinunity@users.noreply.github.com>
Co-authored-by: Sue Arkin <85237015+suearkinunity@users.noreply.github.com>
Co-authored-by: Sue Arkin <85237015+suearkinunity@users.noreply.github.com>
Co-authored-by: anjalin14 <anjali.nabar@unity3d.com>
Co-authored-by: anjalin14 <anjali.nabar@unity3d.com>
duplicates in latest docs, can you take a look |
sorry, looks like something went wrong when I added that comment. Could you please remove the duplicate part? |
Description
https://jira.unity3d.com/browse/PLAT-19240
Unity 6.6 introduces rumble support for Android and iOS:
Both of the changes above hook into existing https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/api/UnityEngine.InputSystem.Gamepad.html#UnityEngine_InputSystem_Gamepad_SetMotorSpeeds_System_Single_System_Single_ API, thus there's no changes in input system package.
This PR only adds docs to notify user of what is supported.
Also see this doc - https://docs.google.com/document/d/17PNAd5JGz9MLTzSq5oSnJtJQPJfemLu9XPvV4LE6rjY/edit?tab=t.0#heading=h.oqdem6yytwi9 which provides a matrix of what is supported on Android
Testing status & QA
N/A
Overall Product Risks
N/A